The Crusade

Drachan Stormhawk (4200XP)

Encounter details for The Crusade scenario.

Drachan is an electric blue Dragonborn with the fire of religious zeal burning in her eyes. She leads a cohort of Dragonborn warriors doing Good Works wherever she travels and is strongly associated with The Redeemers. At the moment, she is in the business of extinguishing the illegal worship of the hated Lord Bahamut.

Drachan Stormhawk Level 13 Elite Controller (Leader) XP 1600
Medium Natural Humanoid
Initiative +13 Senses Perception +13
HP 250; Bloodied 125
AC 24; Fortitude 23; Reflex 21; Will 25
Speed 7
Saving Throws +2
Action Point 1
Katar (standard; at-will)
+19 vs. AC (+20 when bloodied); 1d6 + 4 damage (crit 2d6 + 10)
Twin Katar Strike (standard; at-will)
If the dragonborn does not make a move action it may shift one square and make two katar attacks
Dragon Breath (minor; encounter) Acid
Close blast 3; +14 vs Reflex (+15 when bloddied); 1d6+3 acid damage
Combat advantage
Deals an extra 1d6 damage against any enemy against which it has combat advantage
Dragonborn Fury (Only when bloodied)
A Dragonborn gets +1 racial bonus to attack rolls
Infiltrating Strike (Move; recharches after the dragonborn attacks two enemies with twin katar strike)
The dragonborn raider shifts three squares
Healing Word (minor; twice per encounter)
Close burst 5; single target heals quarter hits + 3d6+4
Healing Word (minor; twice per encounter)
Close burst 5; single target heals quarter hits + 3d6+4
+19 vs. AC (+20 when bloodied); 1d6 + 4 damage (crit 2d6 + 10) and one ally within five squares gets +4 to hit target until the end of next turn
Mantle of Glory (standard; encounter)
Close Blast; +12 vs Will (+13 when bloodied) ; 2d10+4 and all allies within 5 squares heal one quarter hits + 4
Strengthen the Faithful (standard encounter)
+19 vs AC (+20 when bloodied) 2d6+4 and all allies adjacent to target gain quarter hits +8
Mass Cure Light Wounds (standard; daily)
Close burst 5; each ally heals one quarter hits points +8
Cure Serious Wounds (standard; daily)
You or one touched target heals half hit points +4
Divine Power (standard; daily)
Close burst 2; +19 vs Fort; 2d6+4 radiant damage and push target 1 square. You gain 5 regeneration until end of encounter. You and each ally in burst gains +2 power bonus to AC until end of encoutner
Weapon of the Gods (minor; daily)
Unil end of encounter, all attacks del +1d6 radiant and on a hit the enemy takes a -2 AC penalty till wielders next turn.
Alignment Chaotic Evil Languages Common, Draconic
Str 18 (+10) Con 16 (+9)
Dex 14 (+8) Int 10 (+6)
Wis 18 (+10) Cha 16 (+9)

Monsters

Number Initiative Creature XP Page HP AC Fort Ref Will Attack Misc
1 +13 Drachan Stormhawk 1600 86/183 250 24 23 21 25 +19 1d6+4 Divine Power 5 regeneration, Weapon of the Gods +1d6 radiant and -2 AC onn a hit, many healing powers
2 +9 Dragonborn Gladiators of Tiamat 500 86 106 24 23 20 21 +15 1d10+5 Finishing blow versus bloodied +15 vs AC; 2d10+5 and +2 bonus to attack to all allies
3 +9 Dragonborn Gladiators of Tiamat 500 86 106 24 23 20 21 +15 1d10+5 Finishing blow versus bloodied +15 vs AC; 2d10+5 and +2 bonus to attack to all allies
4 +6 Dragonborn Soldiers 200 86 63 20 18 16 15 +10 vs AC; 1d8+3 Impetuous spirit melee basic when enemy moves away; Martial recovery second attack when missed
5 +6 Dragonborn Soldiers 200 86 63 20 18 16 15 +10 vs AC; 1d8+3 Impetuous spirit melee basic when enemy moves away; Martial recovery second attack when missed
6 +6 Dragonborn Soldiers 200 86 63 20 18 16 15 +10 vs AC; 1d8+3 Impetuous spirit melee basic when enemy moves away; Martial recovery second attack when missed
7 +6 Dragonborn Soldiers 200 86 63 20 18 16 15 +10 vs AC; 1d8+3 Impetuous spirit melee basic when enemy moves away; Martial recovery second attack when missed
8 +8 Dragonborn Gladiator Battle Champion 800 Comp 196 25 22 19 20 +14 vs AC; 1d10+4 Finishing blow vs bloodied; Target knocked prone on opportunity; +1d6 vs flanked; critical on 19 or 20; Inspiring critical hits

Loot

Level 10 package 3 and 9

Encounters with her will reward the players with

800gp and a +3 magical holy symbol of perseverence

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