Negotiations

Setting

The setting is within a tent city on a low rise within a murky swamp named Creeley Pools the nearest settlement is Stableford however the land hereabouts is wild and uncultivated. The unlikely setting is host to an equally unlikely cast of courtiers, bureaucrats and spies all attending a treaty summit that has been hastily convened by House Lions. The goal of this Founding House is to see a hasty settlement to hostilities with the Elven Nation that they have been principally responsible for inflaming. Concerned that a more measured settlement in the courts of Fortuna might reveal a little too much of their inproper conduct, their intention is to resolve this situation on the battlefield and circumvent a more formal situation.

The remaining Founding Houses and several of the for influential Ironshield Houses have rushed representatives out to the field as well and a significant amount of the energy being expened here has been about finding tented lodgings suitable for the rank of the attendees.

Outcome

What happens here is in the hands of the players - this is an extended skills challenge with where each test is the result of another outcome, the results of each outcome will modify the level of favour that The Silk Glove enjoys with House Lions. Favour is rewarded with gifts and advantage, a lack of favour is rewarded with a warm glow that comes with knowing you did the right thing, and nothing more.

Scenes

These are some of the scenes that may occur in a likely order:

Debriefing with Kay

By now almost familiar, in this scene the party are invited to give their record of events to Captain Kay of Lions. They should realise that they are under no obligation to speak to him, however he is fairly persistent. This can be treated as a skills challenge of diplomacy, insight, perception and intimidation. Success might tell the party that there are hidden agendas here and that Kay is potentially in a compromised position, failure will cost a healing surge and move them to antagonist status (-3) with House Lions.

If Shevek Palfrey is mentioned then they may realise that he is very significant to this - remember that they were told of his involvement in confidence.

A Friendly Chat

Stern Lions will appear from nowhere and give the party fair warning that they could do a great deal of harm to House Lions if that was their wish - he advises them to think of the consequences of their actions and realise that they play a dangerous game. They may be putting themselves and those that they love in harm's way. A solid insight role will reveal that this is not a threat but a genuin warning.

Thrice Told Tale

The party willbe invited to relate their story to the court as they have once before. This time however the gloves are off, if they can commision the support of one of the many minstrels here then they have a fighting chance of success (the difficulty will drop from hard 17 to moderate 12). The challenge uses any skills the tale tellers can muster to support the minstrel.

Success will move House White to raise an objection at the preliminary hearings ajourning the first round of negotiations, failure will cost a healing surge and provoke a duel.

Duel

A failure to present their tale at court will provoke an diplomacy check all round - the lowest check provokes a challenge to a duel by the insulted Jatek Hailing a member of a vassal house to House Lions. The conditions of the duel require the use of a sword and no armour - the combt style is such that every hit counts as a critical and every critical hit counts as a coup de gras. Hailing is a human with a rogue class template.

Jatek Hailing Level 6 Skirmisher Rogue XP 500
Medium Natural Humanoid
Initiative +9
HP 136; Bloodied 68
AC 18; Fortitude 18; Reflex 21; Will 18
Speed 6 (8 while charging)
Saving Throws +2
Action Point 1
Short Sword (standard; at-will)
+11 vs. AC; 1d6 + 2 damage
Riposte Strike (standard; at-will)
+11 vs. AC; 1d6 + 4 damage
Easy Target (standard; encounter)
+11 vs. AC; 2d6 + 4 damage target slowed and grants combat advantage
Setup Strike (standard; encounter)
+11 vs. AC; 2d6 + 4 damage and grants combat advantage
Slippery Mind (triggered will attack; encounter)
+2 Power bonus to will attack
Alignment NoneLanguages Common
Skills Endurance +10, Intimidate +10, Religion +7, Arcana +7, Bluff +10
Str 16 (+6) Con 16 (+6) Dex 19 (+7) Int 19 (+7) Wis 16 (+6) Cha 16 (+6)

If the battle is won then again House White will raise an objection at the preliminary hearings, faliure could lead to a death or a loss of healing surges.

Preliminary Hearings

Vanya of Lions the victorious leader at the battle of Creeley Pools has caused the battlefield summit to come about - he is obviously not comfortable cast in the role of diplomat and a decent insight role will reveal that he is acting under orders rather than his own will here. He begins by making it clear that the summit is in accordance with special battlefield provision and has precedent. He then moves on to establish the purpose of the summit to come to an agreed position with respect to the Elven Nation in the hope of ending hostilities before they have gone any further.

The proposal is that the elves having made unprovoked attacks on the people of Elan should pay weregilt and henceforth be banned from crossing the borders of Elan without a written licence to travel. At this point the elves have no say, however if House White have been persuaded to intercede then they can call the elves to give an account of themselves.

If called the elves will justify the capture of the weapons that they believed were destined to go to the orcs. Adriondach White will ask for a recess whilst these accusations are investigated. This is granted.

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